[Web4lib] RE: World of Warcraft in a
Public Library?
Michael L. McEvoy
mmcevoy at northvillelibrary.org
Mon Mar 31 09:34:16 EDT 2008
The popular "WOW" alternative here is Runescape (www.runescape.com). This is a completely online fantasy game in the same vein as WOW with less impressive graphics.
Michael McEvoy
mmcevoy at northvillelibrary.org
Electronic Services Support
Northville District Library
http://www.northvillelibrary.org
Remember, Technical Solutions to Social issues are inherently flawed!
---- Original message ----
>Date: Mon, 31 Mar 2008 08:30:29 -0500
>From: "Turner, Tiffany" <tiffany-turner at utulsa.edu>
>Subject: [Web4lib] RE: World of Warcraft in a Public Library?
>To: <web4lib at webjunction.org>
>
>Michael Dargan,
>
>I do not believe you would be able to use World of Warcraft in the
>manner you would like. I play WoW, and each game is tied to an account,
>so multiple players could not access their accounts using the same game;
>it is against Blizzard's Terms of Use. Blizzard explains, "You may
>establish one (1) user account (the "Account") on the Service for each
>Authentication Key you receive from Blizzard" (TOS #3,
>http://www.worldofwarcraft.com/legal/termsofuse.html). Each game (the
>CDs you use to download the game onto the computer) has an
>Authentication Key. For example, I cannot play my characters on my
>boyfriend's computer and he cannot play his characters on my computer
>unless we install our own games on the other person's computer. I would
>suggest using a different game.
>
>Tiffany Turner
>University of Tulsa
>Reference Librarian
>
>
>
>-----Original Message-----
>From: web4lib-bounces at webjunction.org
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>Sent: Sunday, March 30, 2008 11:01 AM
>To: web4lib at webjunction.org
>Subject: Web4lib Digest, Vol 36, Issue 29
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>Today's Topics:
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> 1. World of Warcraft Management in a Public Library?
> (Michael J. Dargan)
>
>
>----------------------------------------------------------------------
>
>Message: 1
>Date: Sun, 30 Mar 2008 10:53:38 -0500
>From: "Michael J. Dargan" <dargan at wplwloo.lib.ia.us>
>Subject: [Web4lib] World of Warcraft Management in a Public Library?
>To: web4lib at webjunction.org
>Message-ID:
> <52647a500803300853y2cf9823bx9a445c3b696d8005 at mail.gmail.com>
>Content-Type: text/plain; charset=ISO-8859-1
>
>Hello--
>
>We have a mandate to provide PC and console-based game opportunities to
>our
>public library patrons. I have a room, some equipment (10 computers,
>ceiling mounted LCD projector, Internet access, etc.), but now need to
>figure out what to do with it. It looks to me like we'd have quite a
>bit of
>interest in *World of Warcraft*, but I'm at a loss as to how to manage
>the
>subscriptions. I suppose that we could simply install the client and
>let
>patrons log in with their own accounts. However, this would leave a
>substantial portion of our patron-base on the outside looking in. I'd
>like
>to correspond with someone who is managing WoW in a library environment.
>
>For that matter, I'd be interested in hearing from anyone who's
>providing
>game services to patrons--teen through geezer (I got a joystick for
>Christmas, but staring at that screen makes my old eyes dry!).
>Thanks.
>--
>Michael J. Dargan
>Reference & Technical Systems Administrator
>Waterloo & Cedar Falls Public Libraries
>http://www.librarything.com/catalog/mikedargan
>
>
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