[Web4lib] The end of MySpace, SecondLife, and Twitter
Steve Cramer SMCRAMER
smcramer at uncg.edu
Fri Jun 22 10:18:35 EDT 2007
For different organizational (or corporate) perspectives on applications
of virtual worlds, and news about SL-alternatives, check out this recent
article from Business Week:
"In Virtual"
McConnon, Aili; Jana, Reena.
Business Week, 6/11/2007 Issue 4038, Special Section p24-25, 2p
http://www.businessweek.com/magazine/content/07_24/b4038417.htm
"This article examines several companies who have launched virtual worlds
in competition with the social network service Second Life. These
alternative virtual worlds are being used by businesses because they offer
greater security and control, as well as more flexibility and
customization than Second Life. Some of the companies that have pulled out
of Second Life include, Walt Disney and Wells Fargo. "
--Steve
smcramer at uncg.edu
"Thomas,Dylan" <iss60c at bangor.ac.uk>
Sent by: web4lib-bounces at webjunction.org
06/22/2007 04:42 AM
To
Lars Aronsson <lars at aronsson.se>
cc
web4lib at webjunction.org
Subject
Re: [Web4lib] The end of MySpace, SecondLife, and Twitter
Lars Aronsson wrote:
> Will Kurt wrote:
>
>> But what are we really debating? MySpace, Twitter, and SL aren't
>> ideas: they exist, they have millions of users, and they all
>> make tons of money.
>
> Does Twitter make tons of money? How? I decided to try it out
> (http://twitter.com/LA2) and I don't pay anything and I don't see
> any advertising. So how do they make money? From sending SMS?
>
> Many years ago I heard about there.com, and they seem to be around
> still. I guess there are at least a dozen (?) similar virtual
> worlds out there. But all everybody is talking about is Second
> Life. How can that be? Superior marketing?
>
>
> http://en.wikipedia.org/wiki/There.com
> http://en.wikipedia.org/wiki/Category:Virtual_reality_communities
>
>
I went to a presentation last night on SL, which only focussed on SL,
and how "brilliant" it was/can be. But also the basics in terms of
making money from the service was explained, as well was the emphasis on
that if it went under, then anyone involved would lose all of their
money. I had a problem actually understanding why someone would want to
get involved with SL in the first place, aside from the potential to
make money - but very soon I stopped thinking in that way, which was
futile. In the "web world", or indeed the entertainment world, there is
very often no rationale present within the consumerist, the effects of a
capitalist post-modern society/culture (Jameson).
However! The monthly running costs for SL are apparently massive, so the
"youtube formula", get big, spend a lot, become popular, and then
sell..., but I can't see how this would happen for SL, if that is their
intention.
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