[WEB4LIB] RE: internet access and games
Masters, Gary E
GEM at CDRH.FDA.GOV
Fri Aug 18 08:08:35 EDT 2000
A long time ago when I supervised students at the University of North Texas
Science Library, my summation of library rules was "if it is fun it is
against the rules." This was after our shelvers were told not to use
headphones for music while shelving. The reason was "They might not hear
the fire alarm if it sounds." The alarm could wake the dead.
Glad to see a more reasonable view of what can be done in a library.
Gary Masters
-----Original Message-----
From: Phillip Whitford [SMTP:pwhitford at braswelllib.org]
Sent: Friday, August 18, 2000 7:13 AM
To: Multiple recipients of list
Subject: [WEB4LIB] RE: internet access and games
We allow patrons to play Internet based games, chat, use e-mail,
etc.
However, we don't allow them to install software or browser
plug-ins.
Whatever they do must be pretty much net based in it's entirety. We
do
impose a time limit of 1 hour if there's anyone waiting to use a
computer,
and there usually is. We haven't had any problems related to games.
Phillip B. Whitford
Braswell Memorial Library
Rocky Mount, NC
Opinions expressed are not necessarily those of Braswell Library.
> -----Original Message-----
> From: web4lib at webjunction.org
> [mailto:web4lib at webjunction.org]On Behalf Of D.S.P. Popeck
> Sent: Thursday, August 17, 2000 5:50 PM
> To: Multiple recipients of list
> Subject: [WEB4LIB] internet access and games
>
>
> I am curious as to whether some libraries allow users to play
> web-based games
> at library stations (ie Playstation, Pogo, etcetera). The current
> policy does
> not allow game playing, though it did at one time. We also
> restrict chatting
> (now a function of many game sites as well). Does anyone's policy
allow
> gaming?
>
> I installed the Deep Freeze demo. I see no performance loss and
> the software
> is as effective as advertised. We will buy the full release.
>
> D.S.P. Popeck
> Madison Library
>
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