[Web4lib] RE: World of Warcraft in a Public Library?
Anthony Fitzwater
AFitzwater at AJCity.Net
Tue Apr 1 10:32:39 EDT 2008
Tiffany is correct on this. We considered at one time putting WoW on our computers and allowing patrons with already established accounts to come in and play. The problems we faced were:
1). Blizzard tracks IP address usage. If they find your account being used on multiple IP addresses it can be subject to ban because they believe your account may have been compromised or your characters are being power leveled. 2). Keyloggers - it's a big issue in the WoW community. I would never go into a library, cyber café, etc. to login because someone could have installed a keylogger to access my account.
I treat my WoW account like my bank account, only use it on my own equipment :)
Anthony Fitzwater
Systems Administrator
Apache Junction Public Library
1177 N. Idaho Rd.
Apache Junction, AZ 85219
(480) 474-8577
-----Original Message-----
From: web4lib-bounces at webjunction.org [mailto:web4lib-bounces at webjunction.org] On Behalf Of Turner, Tiffany
Sent: Monday, March 31, 2008 6:30 AM
To: web4lib at webjunction.org
Subject: [Web4lib] RE: World of Warcraft in a Public Library?
Michael Dargan,
I do not believe you would be able to use World of Warcraft in the
manner you would like. I play WoW, and each game is tied to an account,
so multiple players could not access their accounts using the same game;
it is against Blizzard's Terms of Use. Blizzard explains, "You may
establish one (1) user account (the "Account") on the Service for each
Authentication Key you receive from Blizzard" (TOS #3,
http://www.worldofwarcraft.com/legal/termsofuse.html). Each game (the
CDs you use to download the game onto the computer) has an
Authentication Key. For example, I cannot play my characters on my
boyfriend's computer and he cannot play his characters on my computer
unless we install our own games on the other person's computer. I would
suggest using a different game.
Tiffany Turner
University of Tulsa
Reference Librarian
-----Original Message-----
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Subject: Web4lib Digest, Vol 36, Issue 29
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Today's Topics:
1. World of Warcraft Management in a Public Library?
(Michael J. Dargan)
----------------------------------------------------------------------
Message: 1
Date: Sun, 30 Mar 2008 10:53:38 -0500
From: "Michael J. Dargan" <dargan at wplwloo.lib.ia.us>
Subject: [Web4lib] World of Warcraft Management in a Public Library?
To: web4lib at webjunction.org
Message-ID:
<52647a500803300853y2cf9823bx9a445c3b696d8005 at mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1
Hello--
We have a mandate to provide PC and console-based game opportunities to
our
public library patrons. I have a room, some equipment (10 computers,
ceiling mounted LCD projector, Internet access, etc.), but now need to
figure out what to do with it. It looks to me like we'd have quite a
bit of
interest in *World of Warcraft*, but I'm at a loss as to how to manage
the
subscriptions. I suppose that we could simply install the client and
let
patrons log in with their own accounts. However, this would leave a
substantial portion of our patron-base on the outside looking in. I'd
like
to correspond with someone who is managing WoW in a library environment.
For that matter, I'd be interested in hearing from anyone who's
providing
game services to patrons--teen through geezer (I got a joystick for
Christmas, but staring at that screen makes my old eyes dry!).
Thanks.
--
Michael J. Dargan
Reference & Technical Systems Administrator
Waterloo & Cedar Falls Public Libraries
http://www.librarything.com/catalog/mikedargan
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